#include "SceneNode.h"

mtBEGIN(SceneNode)
	mtBASE(ECS::Component);
mtEND


SceneNode::SceneNode()
{
	mSprite = new CCSprite();
	mSprite->initWithFile("assets/character.png");
	mSprite->setPosition(ccp(100, 100));
}

SceneNode::~SceneNode()
{

}